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#Starcraft 2 project haven classes how to#
“These systems figured out so quickly how to use tools. “This was an impressive use of a tool, and tool usage is incredible for AI systems,” said Danny Lange, a computer scientist and vice president of AI at the video game company Unity Technologies who wasn’t involved with the hide-and-seek project. That’s important not because AI needs to be better at hiding and seeking, but because it suggests a way to build AI that can solve open-ended, real-world problems. These actions showed how AI agents could learn to use things around them as tools, according to the OpenAI team. The hiders, for example, learned to build miniature forts and barricade themselves inside the seekers, in response, learned how to use ramps to scale the walls and find the hiders. After hundreds of millions of games, they learned to manipulate their environment to give themselves an advantage. Even though the AI agents hadn’t received explicit instructions about how to play, they soon learned to run away and chase. It’s the rule that governs games from chess to StarCraft II it’s also an adaptation that seems likely to confer an evolutionary advantage. When your opponent adopts a strategy that works, you have to abandon what you were doing before and find a new, better plan. The idea is familiar to anyone who’s ever played the game in real life it’s a kind of scaled-down arms race. Not because they cared who won: The goal was to observe how competition between hiders and seekers would drive the bots to find and use digital tools. (Activision Blizzard) (in English).Programmers at OpenAI, an artificial intelligence research company, recently taught a gaggle of intelligent artificial agents - bots - to play hide-and-seek. StarCraft II: Heart of the Swarm Map Editor. Mission: Wings of Liberty, Outbreak (in English). Mission: Wings of Liberty, The Evacuation (in English).
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Mission: Wings of Liberty, Safe Haven (in English). Mission: Wings of Liberty, Haven's Fall (in English). Hanson meanwhile maintained that she was close to creating a cure for the virus. Selendis maintained that purification was the only solution to the problem, but was willing to let the Raiders handle the situation. At Hanson's request, the Raiders arrived at the planet, leading to a confrontation with the protoss. Protoss jamming cut off the colony's communications. The protoss detected the zerg virus amongst the settlers, and Executor Selendis led a fleet to purify the new colony. They resettled on Haven but they soon attracted protoss attention. The refugees landed on Meinhoff but left after an outbreak of a zerg infestation virus. This article or section contains information from the optional Colonist Missions in StarCraft II: Wings of Liberty.ĭuring the Second Great War, the terran colony on Agria was evacuated by Raynor's Raiders. However, while the Terran Dominion was willing to use the planet as an R&R stop, the planet's proximity to protoss space deterred colonization efforts. Regardless, by this point in time, the planet was known to the terrans of the Koprulu Sector. By the early 26th century, traces of their civilization could still be found. At some point, Haven housed an indigenous species, protoss or otherwise.